There’s quite a lot of buzz within the Counter-Strike neighborhood proper now, and it has to do with Main stickers. Valve lately modified how Main sticker gross sales work at IEM Cologne 2026, ditching the capsule system we’ve used for many years in favor of a token store the place you simply purchase the sticker you need for a set value.
At first, this new system may sound like a W for individuals who simply don’t need to gamble on unboxings – perhaps you simply need to purchase your favourite participant’s autograph and transfer on together with your day. Nonetheless, behind the scenes, this alteration is hitting the workforce’s income laborious – actually laborious – and if issues don’t enhance, it might have extreme implications for the scene’s future.
How CS2 Main sticker gross sales used to work
For over a decade, Main stickers have at all times labored by capsules. They’re similar to your typical weapon circumstances, besides they solely include stickers. So, a capsule would have a predetermined set of workforce stickers or participant autographs, you then’d crack one open and hope to get one you’re searching for.
Then, income from these gross sales was cut up with groups, and we’re speaking severe cash. For instance, based on HLTV.org, the BLAST.television Paris Main in 2023 broke information, with groups reportedly incomes a mean of $4.5 million every. In fact, different Majors don’t attain that form of spectacle, however groups on the StarLadder Budapest Main in 2025 have been not less than reportedly getting round $600,000 from the income cut up, which remains to be some very respectable dough.
It’s additionally price noting that this cash was nonetheless paid out no matter how properly a workforce carried out on the Main itself. You may present as much as the Main, win zero maps, get eradicated in final place, and nonetheless earn some severe money.
This sticker income has been an enormous deal for the smaller orgs – primarily Tier 2 and Tier 3 groups. Qualifying for the Main was mainly a assured payday – and a actually massive one. Should you’re a Tier 1 workforce, your precedence is successful a trophy – qualifying for a Main is already a given. For these guys, the aim is to simply make it there, and you’ve got two pictures per 12 months to do it.
When you’ve truly made it there, the sticker cash alone might fund the roster for months.
The brand new system is tanking workforce income gross sales
The current IEM Cologne Main was the primary time issues modified. Valve tore the capsule system fully. Capsules are now not a factor, and followers now buy tokens and spend them immediately on the precise stickers they need. The costs of every sticker fluctuate dynamically based mostly on demand.
Again then, for those who needed a golden Danil “donk” Kryshkovets sticker, you’d need to open capsules or purchase it from the market. However now, you may simply purchase tokens, then cop this sticker outright – no capsules required, although recognition drives the value up.
- The workforce’s Valve Regional Standings rank
- The workforce’s efficiency on the Main
So, groups that exit the match in Stage 1 will earn much less cash than those who get eradicated in Stage 2 or Stage 3. Groups within the decrease half of the VRS rankings additionally get much less cash, so Tier 2 and Tier 3 orgs find yourself with the smallest slice. In the meantime, the likes of Vitality, Falcons, and NAVI, among the many richest esports orgs, take house the most important share.
I imply, positive, it’s a dog-eat-dog world, and getting extra money for being higher makes whole sense. However this isn’t actually about who “deserves” extra money – it’s about who truly wants the cash probably the most, and that’s the lower-tier squads.
According to HLTV.org’s report, a corporation despatched packing in Stage 1 solely made round $60,000. However, we will contemplate it $120,000 if we’re counting the matching share that went to the gamers below the brand new 50/50 cut up. I’ll give Valve the good thing about the doubt and use $120,000 for the remainder of this text.
So, for groups that hardly make it by qualification and exit early, we’re seeing not less than a 5x lower in comparison with earlier Majors. It’s even probably as much as 10x or extra, relying on how the org agrees to divide the cash between gamers and all that.
Why such a giant drop? In all probability attributable to playing
So, why precisely did income fall off this difficult? There are just a few potential the explanation why.
For starters, because you now not need to “gamble” to get the precise sticker you need, there’s just about no cause left to maintain spending on random pulls. Once more, for those who needed a golden donk sticker again then, you might need to open lots of of them earlier than lastly getting it.
Valve (and the groups) just about made cash on each single a kind of failed makes an attempt. However take away the playing, and you’re taking away an honest chunk of that additional spend that got here from individuals lacking what they really needed.
There’s additionally the funding angle. A bunch of gamers would purchase a crap ton of sticker capsules, to not open them, however to take a seat on them. Valve now not sells capsules by the in-game store after the Main ends, so you may solely get them by different gamers who nonetheless have them. So, stockpiling them has turn out to be a preferred funding alternative, as you can resell them in a while as soon as the availability has dried up.
However now, we now not have individuals holding lots of of sticker capsules. You may multiply that by the 1000’s of people that had the identical thought. You may think about how a lot sticker income simply vanished into skinny air.
So, why did Valve even make this alteration? In all probability attributable to playing
Individuals at all times say, “If it ain’t damaged, don’t repair it.” So, Valve most likely had cause to make this large change, proper? Valve hasn’t formally said why they abolished the sticker capsules, however we will make a reasonably stable guess.
The corporate has been below severe fireplace over lawsuits tied to playing, particularly concentrating on its loot bins. Final 12 months, Valve rolled out a brand new Terminal system – you open it (while not having a case key), it exhibits you a pores and skin, and you may determine whether or not or not you need to purchase it. There’s no direct playing concerned in opening a case anymore, which appears like a reasonably clear signal that Valve was already attempting to get forward of those lawsuits.
Sticker capsules just about labored the identical manner as weapon circumstances, that means they’d fall below the identical loot field umbrella regulators have been concentrating on. So, that is most likely the explanation Valve ditched the sticker capsule idea and tried their hand at this new token system as a substitute.
Tier 2 and Tier 3 orgs really feel a way of doom and gloom
As you may most likely guess, groups aren’t proud of this alteration, notably Tier 2 and Tier 3 orgs. These groups don’t have the luxurious of Tier 1 groups with what looks like 20 completely different sponsors, they usually’re clearly discovering it more durable to remain worthwhile.
Among the best examples is SINNERS. This Czech org has been chasing that Main dream for years. They’ve been round since 2020, and people years of grinding lastly paid off once they certified for his or her first-ever Main at IEM Cologne. Large. They acquired eradicated in Stage 1, however simply qualifying for the match ought to have already been an enormous win regardless.
Again then, groups have been already getting huge payouts, in order that they thought it was lastly their time to get theirs. However increase – if the $120,000 for exiting Stage 1 is constant, that’s just about how a lot they acquired. Thanks for enjoying.
Let’s take one other instance. There’s this Russian org known as CYBERSHOKE that fields a Tier 3 Counter-Strike roster. Similar to others on this tier, their foremost aim isn’t to carry trophies at S-tier occasions – they simply need to qualify for the Main. Final 12 months, the workforce’s proprietor, Erik “Shoke” Shokov, revealed he’d spent around $950,000 on the team over 2.5 years.
In fact, these prices are allotted to completely different gadgets, however to maintain issues easy, let’s simply say he spends round $31,667 a month on the workforce. Each Main cycle is six months, in order that’s roughly $190,000.
So, if CYBERSHOKE have been to make it to a Main (they nonetheless haven’t), with earlier sticker income counts in thoughts, Shoke would not less than make quantity of his a reimbursement for these six months. However now, if orgs are reportedly solely getting round $120,000 earlier than the participant cut up, the numbers look tough.
Even with the massive minimize in income, Majors are nonetheless going to pay greater than each different S-tier occasion on the calendar – there’s little doubt about that. Qualifying for one remains to be a giant deal because the org and its gamers have their brand and names immortalized within the sport.
However that’s probably not the primary level. Till this 12 months, Majors used to offer life-changing cash. It might make or break an org’s complete 12 months, and gamers could possibly be incomes months (and even years’ price) of salaries. Now, it’s simply… good. It’s a pleasant bonus, however nothing too loopy.
From one other perspective, that sticker cash wasn’t nearly breaking even or being profitable. Some groups can use it as reinvestment gasoline. Let’s say a workforce makes it to the Main – they get $600,000 or no matter. Possibly the org can use a few of that cash to improve their roster and purchase higher gamers for the following season.
Who is aware of, they may lastly get ok to compete with the tier above them. They is likely to be a severe contender sooner or later. A $120,000 payout simply doesn’t do this.
Now, there’s an actual hazard. Tier 2 and Tier 3 orgs would tackle the danger of chasing a Main slot as a result of there’s a transparent reward. Should you attain the Main, you’ll most likely receives a commission again with extra to spare. However now that the reward is gone, the mathematics stops mathing.
Qualifying for a Main remains to be actually laborious – it’s not assured. With how qualification works by VRS factors, orgs must ship groups to compete in LAN tournaments and fund bootcamps, which add much more prices to the tally.
So, if the payout from making it to the Main isn’t price all this threat anymore, why would an org even proceed bankrolling a workforce? It simply doesn’t make a lot sense from a enterprise perspective. They’d be absolutely depending on sponsorships and different income streams, and we all know that the majority esports orgs basically are struggling to become profitable.
I personally don’t know what the repair is, however I’m fairly positive Valve must do one thing about this. Gaimin Gladiators exited CS2 last month, attributing “current modifications to the Main ecosystem and income construction” as one of many foremost causes. If nothing modifications, we would see extra observe swimsuit.
