TL;DR
- Battlefield 6’s mode is a 12v12 infantry-only multiplayer mode
- The target is to assault or defend the M-Com’s marked ‘A’ and ‘B’
- Attackers might want to destroy all M-Coms to win and for the map to progress
- Negativity round Rush stems from its comparability to the BF3/4 Rush mode
- BF6’s Rush mode doesn’t function autos, however Breakthrough does.
Battlefield’s Rush mode is a much-loved staple of the sequence at this level. Nevertheless, in the event you’re new to Battlefield and missed the beta, then we’re right here to provide the background and allow you to know precisely what it’s all about and why it issues. And it does. Though BF6 has a number of multiplayer modes, Rush is up there with Conquest in significance.
For some, it’s greater than a recreation mode; it’s part of Battlefield’s identification. For that purpose, it’s an enormous level of dialogue for BF6, given the method that seems to have been taken. Under, we’ll dive into that, the specifics of the mode itself, and our view on whether or not it’s price taking part in sooner or later.
What’s Rush mode?

Rush is among the eight multiplayer recreation modes in Battlefield 6. And it’s a vastly appreciated mode on the planet of Battlefield, the place the target is just about because the title suggests. The concept is to hurry by way of a progressively attacked (constantly defended) map and areas of a map, whereas throwing every little thing you’ll be able to on the different workforce.
At the very least, that’s how the mode was performed in titles like BF3 and BF4. Massive-scale warfare, together with floor and air autos, the place each push in direction of the target may be rebuffed, led to tense and frantic tactical pondering to hold out the important thing goal. Historically, Rush was a 64-player mode (32v32), virtually a straight-line Conquest.
That’s as a result of there aren’t a number of factors to take without delay round a map, however simply two targeted targets in a single space, after which changed by additional particular targets in sequence as wanted, relying on how the match goes. There’s no swanning off to a flag all by your self for a second’s breather. It’s a boots-to-the-ground, straight-ahead battle.
Rush mode targets

The targets of Rush are easy and acquainted to gamers of tactical shooters like VALORANT or CS. However within the simplicity lies its brilliance. Two ‘M-Coms’, A and B, have to be focused by the attacking workforce, and have to be destroyed by planting a bomb, whereas the defending workforce does its finest to carry off the enemy assault and defuse both if wanted.
As soon as each of the M-Coms are destroyed, the map opens up and strikes to a brand new space. Right here, two extra M-Coms (A and B) have to be focused by the attackers. The defender spawn space falls again within the map, and the attacker spawn space strikes ahead. Naturally, if the attackers fail and run out of respawns, the defenders win.
This makes the mode frenetic and vastly pleasing. Whereas typically it could be attainable to utterly landslide by way of the levels of M-Coms and win in assault, it could be attainable to defend so stoutly that you simply don’t budge an inch because the defenders. The in-betweens are the stuff of Battlefield legend: last-gasp wins or losses, and epic comebacks.
The last word goal of pushing the defenders to defeat, by way of a number of efficiently bombed M-Coms, or defending so properly that attackers fall on the first hurdle, sounds easy. It’s, however in earlier Battlefield titles, maintaining a tally of all 32 gamers, autos, flanks, and outrageous manoeuvres is way tougher than it sounds.
Rush mode verdict

The problem that Battlefield 6’s Rush mode has, and which may be why you’re right here, is an enormous one. For a lot of, this mode is just damaged in BF6 in comparison with what it used to supply. For others, there’s some hope that it may be mounted. The core problem is scale: Battlefield 6’s 12v12 setup could also be ‘large-scale’ on paper, however at the same time as a BF6 mode, it finds itself fairly mild on numbers.
It’s not simply that there are 40 fewer gamers on this mode versus Battlefield 3/ 4, however the revealed maps are so small, and there aren’t any autos! I can’t inform you the variety of instances I performed a Rush recreation that was all however achieved, however for an aerial squad deployment saving the day, or a workforce pushing without delay behind a tank, creating havoc to take one M-Com.
The utter chaos and brilliance of Rush is in these moments, and it’s why you’ll see loads of “disappointing” (hat-tip Enders), “can or not it’s mounted?”, and “Rush is ruined” in the event you go searching at gameplay evaluations from the Battlefield 6 beta. It’s not the identical because it was, and this isn’t about gatekeeping, however (in my opinion) shouting that Battlefield 6’s Rush is enjoyable, however not as a lot enjoyable.
The flip aspect right here is that the Breakthrough exists in BF6. It’s good and a form of watered-down model of what Rush was once. In Breakthrough, 48 gamers (not 64, although) can use (restricted) autos to take targets and break by way of to the subsequent section. It’s extra enjoyable than new Rush, however previous Rush it nonetheless just isn’t.
Actually, I may go on, however throwing a whole 32-player workforce and autos at two little machines that should be destroyed… is (or perhaps was) an artwork kind. Inventive within the ridiculousness of the setup – jets preventing overhead! – and pure brilliance within the enjoyment. BF6’s 12v12 infantry Rush feels extra ‘Haste’ primarily based on beta. Cube, please defuse.
Conclusion
Rush is a 12v12 ‘giant scale’ multiplayer map mode that debuted in Battlefield Unhealthy Firm 2, and arguably peaked in Battlefield 3. In Battlefield 6, Rush returns as a 12v12 infantry-only mode the place groups should nonetheless push or defend level A and B ‘M-Coms’ to destroy or defend them earlier than the map opens up.
The controversy round this slimmer method to the mode, missing all-out warfare and autos, is among the greatest subjects from the Battlefield 6 betas, with followers questioning whether or not the mode may be adjusted. In the meantime, it stays enjoyable, not as enjoyable as Breakthrough, or the Rush mode old-school followers seem to favor.
FAQs
Rush is a 12v12 multiplayer mode in Battlefield 6. One workforce assaults and one workforce defends two M-Coms, factors A and B, which should be destroyed if the attackers are to progress, however want defending if the defenders are to win.
Whereas it is a private selection, the highest two most well-liked recreation modes from the BF6 beta look like Conquest and Breakthrough.
Rush mode is gained by both conserving the attacking workforce from destroying the entire targets/M-Coms, or by efficiently attacking, planting a bomb, and destroying the entire M-Coms progressively.
References
The submit Battlefield 6 Rush mode: Does the latest iteration miss the mark? appeared first on Esports Insider.