Peter Gillibrand and
Tom RichardsonBBC Newsbeat

“Sega does what Nintendon’t”.
The slogan, from the Nineteen Nineties, is among the most well-known in online game historical past.
It was a time when the bitter rivalry between the 2 Japanese recreation corporations was at its fiercest.
At this time, that relationship has softened.
You possibly can play Sonic video games on Nintendo consoles and the characters have even appeared in video games collectively.
However is Sega making an attempt to restart the meat?
The advert for its newest launch, Sonic Racing: CrossWorlds, intently resembles a 1992 industrial that claimed superiority over Nintendo.
And in August, the person in command of the mascot character appeared to take a pop at Mario Kart from the stage of this yr’s Summer time Sport Fest.
However when BBC Newsbeat catches up with Sonic Crew head Takashi Iizuka, he is not naming names.
“So I did not name out any particular title, and there is a number of racing video games on the market,” he says.
The concept Sega is critically making an attempt to select a combat with Nintendo is unlikely, in line with Chris Dring, editor-in-chief of The Video games Enterprise.
He suggests Sega is “having a little bit of enjoyable” and factors out that its new recreation, which is obtainable throughout totally different consoles and on PC, remains to be more likely to promote probably the most copies on Nintendo’s Swap.
Sega is clearly assured in its new recreation, he says, however there’s “a component of leveraging the recognition of Mario Kart”.
“The Sonic versus Mario speak very a lot advantages Sonic,” he says.

The larger problem for long-running titles is attracting new gamers and going up towards the brand new giants of the video games business.
Followers persist with titles equivalent to Fortnite, Roblox and Name of Obligation – so-called “dwell service” video games that supply a revolving, ever-updating collection of content material – for months if not years on finish.
With CrossWorlds, there are plans so as to add a revolving solid of characters and supply gamers a “season cross” add-on to entry sure extras – a function seen in lots of on-line titles.
Mr Iizuka says the aim is to “be sure we’re refreshing the sport each month and to essentially make it a enjoyable expertise to continuously come again to”.
It is a frequent observe, and one recreation corporations are utilizing to maintain gamers engaged as growth time and prices preserve rising.
“There was a time the place you launched a brand new recreation yearly,” says journalist Chris.
“That is not how issues work anymore in video video games, they usually take 5 years-plus to make.”
Chris says rolling content material drops are a great way to take care of curiosity as soon as the hype of an enormous launch has pale.
And it is sensible to “embrace” the trendy gaming panorama, he says.
For instance, he says one of the crucial common latest Sonic releases was an official recreation inside Roblox.
Alongside the profitable film tie-ins, Chris says, it is a means of “introducing Sonic the Hedgehog to these gamers after which hopefully convincing them to step throughout and play one thing like CrossWorlds”.

Online game corporations have been leaning on remakes and remasters of older titles lately.
The development had sparked hope amongst die-hard Sega followers that remakes of the Sonic Journey collection – among the many character’s first 3D outings – would even be coming.
However Mr Iizuka insists it isn’t one thing his staff will likely be taking a look at, as new know-how permits them to create “richer, extra advanced, extra fascinating worlds”.
“As a substitute of utilizing all that point and power to remake a recreation that folks have already skilled, we may make a model new recreation as an alternative,” he says.
“I believe the staff is actually excited about taking that very same period of time and power and energy to essentially carry a brand new expertise to the gamers.”
The stance is in keeping with Sega’s method to a few of its different retro titles.
It is at present growing new entries in long-dormant collection equivalent to arcade racer Loopy Taxi, hack-and-slash battler Golden Axe and the inline-skating-themed Jet Set Radio.
The primary of those revival tasks, ninja journey Shinobi: Artwork of Vengeance, slashed its means on to some critics’ recreation of the yr shortlists when it got here out final month.
Within the case of Sonic, journalist Chris factors out that it would not make sense to have your flagship growth staff engaged on remakes.
However he would not rule out the likelihood solely, particularly as Sega has kind for re-releasing titles from the character’s again catalogue.
“In the event that they wished to, if they do not have it of their capability as a staff, they’ll at all times outsource it to a lot of gifted people who find themselves huge Sonic followers that might do it justice,” he says.
However, he provides, Sega would not need to be seen solely as a retro firm.
“There is a steadiness between doing new issues and doing previous issues as a way to make it possible for they’re an organization that is trying forward and never simply being an organization that is counting on its previous,” he says.
