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    Home » Big budget esports: Five games that failed spectacularly
    eSports

    Big budget esports: Five games that failed spectacularly

    FreshUsNewsBy FreshUsNewsJuly 7, 2025No Comments8 Mins Read
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    TL;DR

    • There’s numerous secrecy round online game improvement budgets.
    • Epic Video games supplied full refunds for all purchases of Paragon
    • Ubisoft started paying gamers to affix Hyper Scape
    • Amazon’s first “big-budget” recreation failed inside weeks
    • Harmony is without doubt one of the costliest online game failures of all time

    On the ever-churning carousel of big-budget esports video games which have taken the world by storm, there are certain to be a couple of which have fallen, hitting the bottom with a devastating thud.

    Amid trade stalwarts like Counter-Strike, Overwatch, and Fortnite, there’s little room for challengers to make errors. Regardless of spending tens of hundreds of thousands on the event of a recreation, missteps in live-service design can shortly see an esports recreation’s worth decreased to nothing.

    We’ve listed the 5 greatest price range esports video games that noticed even larger failures, utilizing perception from trade evaluation and leaks to find out estimated improvement prices.

    Our standards

    One of many recreation trade’s greatest secrets and techniques is the true price of recreation improvement. These precise figures are usually stored quiet by massive recreation studios, which means that trade perception from analysts and leaks are usually the one supply of data on this. This implies it may be arduous to find out what a ‘huge price range’ esports recreation is.

    Likewise, figuring out a recreation’s failure can also be subjective, although there are a number of components that may point out that that is the case. These embrace the surprising finish to live-service supply, studio closures, participant counts, and common neighborhood sentiments.

    5 big-budget esports video games that failed and why

    5. Paragon (est. $25 million)

    A group of armored futuristic characters of Paragon
    The quilt artwork from Paragon displaying its playable characters / picture credit score: Epic Video games

    Paragon was Epic Video games’ try at a MOBA, hoping to tackle League of Legends and Dota 2. It supplied a third-person perspective and a practical, gritty aesthetic, however didn’t take off commercially regardless of reward from its area of interest fanbase.

    Two years after the 2016 launch, Epic Video games supplied full refunds for all purchases, and $17 million value of its property have been released at no cost.

    The complete price range for the sport is once more, unknown. The sum of its property alongside estimations of its $12 million improvement price range means that the sport price a minimum of $25 million to make, and that Epic Video games would have misplaced all revenue from the sport in spite of everything purchases have been refunded.

    4. Hyper Scape (est. $30-50 million)

    A cyberpunk cityscape features a futuristic figure in glowing armor from Hyper Scape
    Promotional artwork from Hyper Scape / Picture credit score: Ubisoft

    Ubisoft’s first try at a Battle Royale shooter was Hyper Scape, which was launched in 2020. 

    Following on from the successes of Fortnite and PUBG, publishers noticed the potential within the style. There’s a very noticeable sample of big-budget battle royale and hero shooters that failed miserably on launch; Hyper Scape is only one of them.

    Ubisoft’s shooter was set in Neo Arcadia, a world ravaged by local weather catastrophe. Amidst this, 100 gamers are pitted towards one another on a map that steadily sees elements of it disappear completely.

    One of many arms of innovation that Hyper Scape introduced was viewers participation. This was, according to the sport’s artistic director, a response to the prevalence of Twitch streaming and the truth that the “viewers is just not solely the gamers anymore, however it’s also the viewers.”

    Sadly, this was not sufficient to draw the eye of gamers or viewers. Only a day after launch, it was reported that Hyper Scape had solely 11,000 viewers on Twitch.

    Finally, the sport’s participant rely and viewership sank so low that, simply 4 months on from launch, Ubisoft was paying players in Ubisoft Retailer credit score to play the sport. It was finally closed for good in 2022.

    A precise determine is just not recognized for the price range behind Hyper Scape. Nonetheless, it’s no secret that Ubisoft usually spends huge on its video games. As a live-op shooter that includes Twitch integration and new property constructed onto the AnvilNext 2.0 engine, there’s a robust likelihood that Ubisoft spent upwards of $30m to $50m on this recreation, which is in keeping with the event prices slated by trade analysts.

    3. Battleborn (est. $50-$60 million)

    Battleborn game battle scene with fantastical characters in combat
    Promotional artwork from Battleborn / Picture credit score: Gearbox Software program

    Gearbox Software program is the studio behind the favored Borderlands sequence, however the pivot in direction of a live-service MOBA didn’t pan out with their launch of Battleborn.

    Its 2016 launch was shrouded by the launch of Overwatch; Blizzard’s hero-shooter. The competitors had stronger model loyalty, and a much bigger beta, and its id and gameplay have been a lot tighter. Since Battleborn fused MOBA and hero-shooter, gamers discovered it fairly arduous to grapple with the meta and mechanics, whereas the steep studying curve wasn’t helped by the complicated AI and visuals.

    Chart displaying the declining player count for a game. Current players: 2; peak: 12,101
    Battleborn fell from 12,000 every day gamers to 1,000 inside two months / Picture credit score: SteamDB

    It didn’t take lengthy for the participant rely to drop. The spike on the graph in June 2017 represents the second it went free-to-play, a transfer that seemingly did little to recoup participant consideration.

    Opposite to most of the different video games on this checklist, Battleborn was not an apparent failure. Its servers have been stored reside for 5 years, and it was even a bestselling recreation for a time frame. This wasn’t sufficient, as analysts criticised poor gross sales efficiency and its estimated earnings of $18m in its launch month (via PC Gamer).

    Like many of the different video games on this checklist, there’s no definitive improvement price range to examine. Nonetheless, Gearbox said, on the time of launch, that Battleborn was the studio’s greatest funding thus far, costing greater than each the primary two Borderlands video games.

    Borderlands 2, for instance, had a budget of $30-35 million, in keeping with Gearbox CEO Randy Pitchford, so our estimations put Gearbox’s price range for Battleborn between a minimum of $50-60 million.

    2. Crucible (est. $60-80 million)

    Three futuristic characters of Crucible in armor charge forward in a mystical, purple-lit cave
    Promotional artwork for Crucible / Picture credit score: Amazon Video games

    Crucible was widely recognised as Amazon’s first big-budget recreation, with analysts estimating that it price between $60 and $80 million to develop and launch a recreation of this dimension.

    This was a hero shooter with the usually unremarkable gameplay and character design that comes with lazy entries to the style. Nonetheless, one of many essential the reason why sentiments in direction of the sport soured was associated to its server points. For a multiplayer live-ops recreation, getting the net play proper is essential, and any slip-ups listed here are usually a loss of life sentence.

    Steam chart showing zero current players for a  Crucible game, with an all-time peak of 25,145 players over five years ago
    The fast drop in Crucible gamers / picture credit score: SteamDB

    Precisely one month after its launch, the every day participant rely dropped from 25,000 to 285 – that’s a lower of 98%. Crucible was shut down simply months after this, because the developers didn’t “see a wholesome, sustainable future forward of Crucible.”

    1. Harmony (est. $200-$400 million)

    Futuristic characters of Concord game with glowing weapons and armor stand determinedly against a cosmic background
    The quilt artwork for Harmony / Picture credit score: PlayStation Video games

    Harmony is the largest flop in business online game historical past in latest reminiscence. The hero-shooter, developed by Firewalk and revealed by PlayStation Studios, had an estimated improvement price of $200-400 million, doubtlessly greater than the entire different video games on this checklist.

    The sport was doomed properly earlier than it was even launched. It endured a depressing beta, confronted an oversaturation of the style, had little to no advertising and marketing, and have become the centre of politically charged debate in gaming communities. The sport was taken offline inside a month, after which a month after that, Firewalk Studios was closed, too. 

    Conclusion

    Total, between $365-615 million has been spent on these 5 esports video games which have failed fairly miserably. There’s a recurring sample of battle royale and hero shooters being rushed out of improvement earlier than the saturation of the market buries them underneath rising improvement prices. It appears that evidently the spectacular failure of Harmony has been a stark lesson for builders inspired to create live-service hero shooters. The lesson being: don’t.

    FAQs

    What recreation has the largest price range ever?

    Grand Theft Auto 6 has the largest price range ever, with estimations ranging between $1.5 and $2 billion. With improvement having gone on for properly over a decade, there’s no query as to how prices have soared so excessive. 

    What’s the most infamous big-budget recreation failure?

    Probably the most infamous big-budget recreation failure is Harmony, a hero shooter developed by Firewalk and revealed by PlayStation Studios. Its $200-400 million improvement price range was undercut after the sport was cancelled a month into launch, and its improvement studio was closed shortly after that.

    What recreation franchise was the costliest to make?

    The costliest recreation franchise of all time is Call of Duty. In latest courtroom filings reported in Sport File, $1.8 billion was invested in improvement throughout Black Ops III, Trendy Warfare (2019), and Black Ops Chilly Conflict alone. These are solely three of the video games amongst a franchise counting properly over 20 video games, so we’d anticipate {that a} sum between $4bn – $6bn has been spent total.

    References

    1. https://arstechnica.com/gaming/2018/03/after-closing-down-paragon-epic-makes-its-assets-free-as-in-speech/ (Arstechnica)
    2. https://www.dualshockers.com/hyper-scape-interview/ (Twin SHOCKERS)
    3. https://www.theverge.com/2020/8/12/21365476/ubisoft-hyper-scape-twitch-launch-rough-low-viewership-battle-royale (The Verge)
    4. https://www.pastemagazine.com/article/hyperscape-free-10-dollars-ubisoft (Paste)
    5. https://www.pcgamer.com/overwatch-earned-269-million-in-may-analyst-says/ (PC GAMER)
    6. https://www.gamespot.com/articles/battleborn-is-gearboxs-biggest-investment-ever/1100-6435015 (GameSpot)
    7. https://www.polygon.com/2012/9/28/3425700/crazy-town-gearbox-on-making-borderlands-2 (Polygon)
    8. https://www.wired.com/story/amazon-crucible-release-first-big-videogame/ (Wired)
    9. https://www.fool.com/investing/2020/10/13/amazon-abandons-one-of-its-biggest-video-game-proj/ (Idiot)
    10. https://web.archive.org/web/20201010002227/https://www.playcrucible.com/en-us/news/articles/final-crucible-developer-update (Internet Archive)
    11. https://www.gamefile.news/p/call-of-duty-budgets-development-costs-black-ops-modern-warfare (Sport File)

    The put up Big budget esports: Five games that failed spectacularly appeared first on Esports Insider.



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